1.2 Thinking in states

One State is a clearly defined moment in the process – a slice of logical time. For example:

  • The cylinder is retracted.

  • The operator presses Start.

  • The computation is running.

  • The machine is waiting for feedback.

In each state the actions, monitors and reactions are unambiguously defined. The machine can be in only one state at a time . As soon as the conditions to advance are met, it leaves that state and transitions to the next.

That sounds simple, but it has far-reaching consequences: Such a process is deterministic – that means its behavior is predictable and mathematically describable. There are no coincidences, no hidden dependencies and no uncontrolled side effects. Every movement, every step has a defined cause and a verifiable effect.

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