Timer Zone
// --------------------------- TIMER CALLS ---------------------------
fbTon2(IN:= GVL_Sequence1.iStepCounter = 2 AND GVL_Sequence1.stSeqIf.xSeqAutomaticReleased, PT:= T#5000MS);
// --------------------------- ZONE 1 | Step 2 Timer ---------------------------
// Zone Condition Assigns
aCondZone1[0] := TRUE;
aPaircheckZone1[0] := FALSE;
fbZone1.P_iIndexOfLamp := 11;
fbZone1.P_xInputPolarity := eInputPolarity.Active_High;
fbZone1.P_xManualRelease := GVL_Sequence1.stSeqIf.xSeqManualReleased;
fbZone1.P_xFeedbackInput := fbTon2.Q;
fbZone1.P_xManualPB := FALSE;
fbZone1.P_timFeedbackInput := T#0MS;
fbZone1.P_xNoPBPressed := GVL_Sequence1.stSeqIf.xSeqNoPBpressed;
fbZone1.P_xAutomaticRelease := GVL_Sequence1.stSeqIf.xSeqAutomaticReleased;
fbZone1.P_iActualStepCounter := GVL_Sequence1.iStepCounter;
fbZone1.P_xIsSystemZone := TRUE;
fbZone1( // Step 2 Timer
aZone := aZ1,
aLampMatrix := aMatrix,
aTempMatrix := aTemp,
aMonMatrix := GVL_Sequence1_HMI.aHmiMon,
aMonBuffer := GVL_Sequence1_HMI.aHmiMonBuffer,
aStepMatrix := aStep);
GVL_Sequence1_IOs.o_xZone_1 := fbZone1.M_InOutput(
aCross := aCrossZone1,
aCond := aCondZone1,
aFeedbackPairCheckInput := aPaircheckZone1);
// Feedback state
xFeedbackStateZone1 := fbZone1.P_xFeedbackState;Zuletzt aktualisiert
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